Game & CG creation studio

Make game characters, worlds and cinematics with AI.

Describe what you need or start from a reference. Generate with 17 image models and 16 video models, then edit, upscale or animate the result in the same studio.

Frame 3:4

Your prompt opens in the generator. You choose the model and see the credit cost before anything runs.

The woodland sentinel
Character design · 3:4Full-body character concept of an adult forest ranger, short silver hair, layered olive cloak and weathered armor, clear readable silhouette, front three-quarter view, neutral background, restrained teal and bronze palette, detailed painterly fantasy game art, no text.

Original concept artwork used as visual reference, not a guaranteed model output.

image models
17
video models
16
credits for the lowest-cost image run
1
interface languages
8

Pick what you’re making

Each starting point pre-fills a prompt and frame, then links to a guide with steps and quality checks.

The woodland sentinel3:4

Character design

Find the face of your story. Explore silhouettes, costumes and character portraits.

You provide
A short brief, or a reference image to edit
You get
Character concept images, up to 4 variations per run
The forgotten gate16:9

Worlds & environments

Set the scene with sweeping landscapes, hidden cities and atmospheric concept art.

You provide
A place, mood and viewpoint
You get
Wide environment concepts for mood boards and pitches
A relic of tomorrow1:1

Props & inventory

Design memorable objects, magical relics and readable inventory icon concepts.

You provide
One object, its material and light direction
You get
Isolated prop images; transparency via background removal
After the last light16:9

Cinematics & motion

Explore establishing shots, moving atmospheres and short cinematic sequences.

You provide
A written shot, or a still frame to animate
You get
Short video clips; length depends on the model

From first sketch to a moving shot

Three tools you use in order. Download a result and upload it to the next step; nothing is passed along automatically.

  1. 01

    Generate

    Write a brief in text-to-image and compare a few models. Cheaper models are useful for exploring; switch to a detailed one when the direction is set.

  2. 02

    Refine

    Change one detail at a time with image editing, remove the background, erase unwanted objects, or upscale for presentation.

  3. 03

    Animate

    Bring a finished frame into a video model that accepts images, or write the shot in text-to-video. Test short clips first.

Everyday image and video tools

The same credits also cover general work: portraits, product shots, photo repair and backgrounds.

What you can make here, and what needs another tool

Made in Yollomi

  • Character, environment and prop concept images
  • Edits from your own reference image
  • Background removal, object removal and upscaling
  • Short video clips from text or a still frame

Needs a separate production step

  • 3D meshes, rigging and animation for game engines
  • Engine-ready sprite sheets and tile sets
  • Guaranteed identical characters across every image
  • A playable level or finished game

Before you start

Do I need to know which model to pick?

No. Start from a project type and a prompt; you can switch models before each run. Each model shows its inputs and credit cost in the picker.

How are credits charged?

Each run uses credits based on the model and its settings, and the cost is shown before you generate. Paid plans start at $9.90 per month for 300 credits.

Can I start from my own sketch or reference?

Yes. Image editing and image-to-video accept an uploaded image. Supported inputs vary by model and are listed in the studio.

How do I get a transparent PNG for a prop or icon?

Generate the object on a plain background, then run it through the background remover and check fine edges before export. A painted shadow is not transparency.

Can I use the results in a commercial game?

Review the Terms of Service and the terms of the model you used. Yollomi does not grant blanket ownership or clearance for every model or use.

Can Yollomi make 3D models or sprite sheets?

No. Yollomi makes 2D images and video clips. Use them as concept references for meshes, rigs, sprites or levels built in your production tools.

Are my creations public?

Not by default. The “Public gallery” switch next to the create button stays off unless you turn it on.

Start with one prompt.

Try a starting point, compare models, and pick a plan when you need more credits.